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Post by Jacob on Mar 1, 2014 20:43:07 GMT -8
Rholne climbs the wall and draws her light crossbow. (Anyone within 30 feet? if so then I do a slumber hex which requires 16 will save to beat)
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Post by themightyhogarth on Mar 2, 2014 14:17:17 GMT -8
assuming Roc has arrived by now, he moves in next to Orix, draws his bow, feints (as a move action) Feint: 1670896083d20+15 at the nearest Nirmathi and then fires Attack: d20+7
damage d8+21-20+15�1-20+7�1-8+2�1-6�1-6
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Post by koboku on Mar 4, 2014 8:12:55 GMT -8
Koboku grabs a longbow and readies to fire on any enemy in range.
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Post by Adam on Mar 4, 2014 19:24:37 GMT -8
Peter: Type 1144959842d20+X for your d20 rolls. OrixYou see a man in light armor racing toward the wall, and quickly loose an arrow, it strikes the man in the arm and he drops his short sword in the dirt, looking for cover. Turrik There do not appear to be any spellcasters on the field at this time. However, you easily spot their commander, seated atop a brown horse. He does not appear to notice you. He is in range for either spell. RholneYou see a man setting a ladder up against the wall. You decide he might make a good target for your hex, so you make the sign with your fingers and say the words. Will save: d20+2The man holding the ladder falls asleep. The ladder falls to the ground. Roc Your target sees you, but your feint works, and he stumbles into your line of sight. Your arrow takes him through the throat and he falls, gurgling. KobokuThere are plenty of targets to choose from. There are about two dozen soldiers on the field, including the commander and the dead. d20+X�d20+2
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Post by Scott on Mar 4, 2014 21:17:41 GMT -8
Turrik chants slowly, calling down silence upon the horse the commander rides.
(Will save DC 15, 10ft radius)(I'd argue that this should require a ride check to get it to move at all now)
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fonz
Saturday Group
Posts: 18
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Post by fonz on Mar 5, 2014 16:24:34 GMT -8
Without missing a beat, Orix readies a second shot. He sets his sights on his previous target and looses another arrow (Unless his target found cover, in which case he simply finds another target in range).
Attack: 176172789020+7
Damage: 1-6
20+7�1-6
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Post by koboku on Mar 7, 2014 22:00:52 GMT -8
Koboku drops the longbow and begins to cast a spell Mage Armor (casting time standard action). After he is done casting the spell he descends to the battle field and looks for any enemy that looks like they might soon be breaching the wall or scaling it.
Attack Roll 1616465941d20+7
Damage Roll 2d6+6d20+7�2d6+6
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Post by Adam on Mar 11, 2014 22:34:16 GMT -8
Turrik
Horse's Will Save: 1074359805d20+1
Your spell works better than you could have anticipated. The horse, suddenly unable to hear, begins to panic. It's eyes grow large and roll back in its head as it begins to dance nervously. You can see the Commander gesticulating and calling out orders, but no sound comes from his throat.
Orix
Your second arrow drops the man, taking him in the chest. He crumples to the ground, and starts crawling toward a small outcropping of rock. He does not emerge from behind this makeshift shield.
Koboku
(Since casting a spell is a standard action, and attacking is a standard action, you cannot do both. I'm going to assume that on this turn you cast the spell and jump down. Bad news is you don't get to attack til next post. Good news is, you can re-roll your attack rolls. Also, I need to clarify that you're jumping over the wall and down to the battlefield, because it's about a 30 ft. drop.) d20+1
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Post by koboku on Mar 12, 2014 18:23:09 GMT -8
((He would have jumped down here is an acrobatics roll to reduce damage 1415260789D20+2))
Koboku dusts himself off after leaping down from the wall towards the enemy. He then looks for the closest enemy to attack.
Attack Roll d20+7
Damage 2d6+6D20+2�d20+7�2d6+6
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Post by themightyhogarth on Mar 15, 2014 21:18:21 GMT -8
Roc readies and takes another shot.
feint 10835409991-20+15
attack 1-20+7
damage 1-8+2
sneak attack 1-61-61-20�1-20�1-8�1-6�1-6
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Post by Jacob on Mar 16, 2014 23:04:26 GMT -8
Rholne using her flight hex to float down off the wall. (would it be possible to jump from the tower a little ways with the intent to use the overall commotion to try to land behind someone and then sneak sneak attack them? Would that be a stealth role or a an acrobatics role? For the sake of efficiency I'll do both here and you can tell me which we'll disregard or if neither apply.)
As they apply
Stealth: 1698394279d20+13
Acrobatics: d20+7
Attack: d20+5
Damage: d6+3 (EDIT: actually -1 so 4 damage)
Extra damage d6
d20+13�d20+7�d20+5�d6+3�d6
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fonz
Saturday Group
Posts: 18
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Post by fonz on Mar 18, 2014 17:43:56 GMT -8
Orix scans the battlefield for another target lets fly.
Attack: 122407993320+7 Damage: 1-6 20+7�1-6
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Post by Adam on Mar 23, 2014 9:31:00 GMT -8
Koboku Damage: 100202132d6
You land nimbly on the ground beneath the wall, much of the initial shock being absorbed by your eidolon as you roll forward. But it still hurts. You take a moment to recover, dusting yourself off, and an arrow whizzes past your head. Nearby, a pair of Nirmathi scouts with scimitars have seen you land, and rush toward you. You lash out at one, but he nimbly evades your reach. His companion brings her scimitar down at you with both hands.
Attack: d20+3 Damage: 1d6+1
Roc You swing your bow toward a target streaking across the field, then quickly turn back and loose your shaft at a second scout who had taken comfort in the fact that you were looking elsewhere. Your arrow takes him in the eye and he drops soundlessly to the dirt.
Rholne You drop from the wall, floating gracefully to the ground. Most of the enemy can see you, but there is one man, struggling with a siege ladder, who does not appear to notice you. You swing your sickle, and the point of the curved blade buries itself in the man's side, slicing through the important fleshy things stored in his abdomen. He stumbles and turns to face you, blood pouring from his wound.
Orix Your arrow strikes one of the scouts in the leg, and sticks there. But it does not appear to slow his progress. Next to you on the wall, a siege ladder clanks against the stone. If you look down, briefly, you see a trio of Nirmathi clambering up. 2d6�d20+3�1d6+1
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Post by koboku on Mar 28, 2014 6:53:58 GMT -8
Koboku dusts himself off after the blow and lets out a fearsome battle cry as he slams his fists into the Scout that had just slashed him with her blade.
Attack 1476134924d20+7
Damage 2d6+6
After the attack he turns towards her companion "You are next"d20+7�2d6+6
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fonz
Saturday Group
Posts: 18
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Post by fonz on Mar 28, 2014 19:37:57 GMT -8
Orix notices the ladder being scaled. After his last shot, he decides perhaps a bow is no longer the most efficient method for him to dispose of his enemies. He shoves the ladder away from the wall and jumps down to the battlefield after his companions, rolling to soften the fall, and looks for an enemy to attack.
[Orix is going to spend a Ki to use the 'Acrobatic Master' ability, so this check gets +20]
Acrobatics: 214051952920+31
20+31
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Post by Jacob on Apr 3, 2014 21:04:32 GMT -8
I take another swing when I get the chance.
attack: 92941276020+5
damage: 6-120+5�6-1
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Post by Jacob on Apr 3, 2014 21:05:59 GMT -8
(umm... let's try that damage roll again shall we? )
1734575416d6-1d6-1
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Post by Scott on Apr 4, 2014 9:42:32 GMT -8
Turrik readies his axe and shield as he moves towards the top of one of the ladders.
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