Post by Horatius on Sept 20, 2014 10:46:56 GMT -8
Alright, first thing you need to know is that this game takes place within the Airth Campaign Setting, which is a multiverse of many worlds known as Airth. This specific campaign will take place on Airth-8642, in Spring of the year 1471.
For this campaign, 6 of you will be essential to the story. If you wish to get the cool powers associated with an element, you'll have to commit to being present for most (if not all) games. Each of you will represent a different element out of these 6:
Earth: Karla
Fire: odinsbones
Air: James
Water: nora
Heaven: PatrickPatrickPatrick
Hell: Asia
No Element: Spaceman Spiff
No Element:
Undecided- Lewis, doubtfulmusician
You will need to select a race that somehow relates to your element. This could mean that the earth representative is a Suli with the earth heritage, or they are an Oread, or they are a Dwarf, or some other earthy race. The water representative could also be a dwarf, providing they took the Saltbeard alternate racial trait. Get creative, and you'll find there are more options than you think there are. The only difficult one is Heaven, which has the Aasimar, but if you don't like that one we'll talk about alternatives.
Any other players are not essential to the storyline (though they will definitely be important in their own way) and thus have no racial restrictions.
If you decide to follow a deity, either because your class demands it or for flavor, you can choose from the ones through this link.
Choose two traits from this list. You can take a Drawback to gain an additional one. Remember that you can only take one trait from each type.
Game starts at 5th level. No Evil. No Synthesist Summoners. The Leadership feat is off-limits. Ask before using 3rd Party Content. Post concepts and/or questions here.
For this campaign, 6 of you will be essential to the story. If you wish to get the cool powers associated with an element, you'll have to commit to being present for most (if not all) games. Each of you will represent a different element out of these 6:
Earth: Karla
Fire: odinsbones
Air: James
Water: nora
Heaven: PatrickPatrickPatrick
Hell: Asia
No Element: Spaceman Spiff
No Element:
Undecided- Lewis, doubtfulmusician
You will need to select a race that somehow relates to your element. This could mean that the earth representative is a Suli with the earth heritage, or they are an Oread, or they are a Dwarf, or some other earthy race. The water representative could also be a dwarf, providing they took the Saltbeard alternate racial trait. Get creative, and you'll find there are more options than you think there are. The only difficult one is Heaven, which has the Aasimar, but if you don't like that one we'll talk about alternatives.
Any other players are not essential to the storyline (though they will definitely be important in their own way) and thus have no racial restrictions.
If you decide to follow a deity, either because your class demands it or for flavor, you can choose from the ones through this link.
Choose two traits from this list. You can take a Drawback to gain an additional one. Remember that you can only take one trait from each type.
Game starts at 5th level. No Evil. No Synthesist Summoners. The Leadership feat is off-limits. Ask before using 3rd Party Content. Post concepts and/or questions here.